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 This is for Pure!!! Skill Cape Emotes!!!

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muffin

muffin


Posts : 24
Reputation : 0
Join date : 2010-05-29

This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitimeMon May 31, 2010 7:39 pm

diff:0/10
Assumed Knowledge: C&P
Classes Modified: clientside:Class20.java, Class23.java,
serverside: client.java , clickingmost.java

You need have this tuts:
Swat new emote system
&
Extending emote list

this is for non renamed!
all the anims!
http://uppit.com/v/CUNI9GBG


Serverside!

put this in client.java
Code:

public void SkillCape() {

if (playerEquipment[playerCape] == ####) { //attack
stillgfx(611, absY, absX);
setAnimation(4959);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //herblore
stillgfx(626, absY, absX);
setAnimation(4969);
sM("You Do your Skillcape emote.");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //agility
stillgfx(625, absY, absX);
setAnimation(4978);
sM("You Do your Skillcape emote.");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####)
{
//strength
stillgfx(614, absY, absX);
stillgfx(614, absY, absX);
stillgfx(614, absY, absX);
setAnimation(4981);

appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == ####) { //Defence
stillgfx(621, absY, absX);

setAnimation(4961);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == ####) { //hp
stillgfx(612, absY, absX);

setAnimation(4971);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //Range
stillgfx(617, absY, absX);

setAnimation(4973);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //prayer
stillgfx(606, absY, absX);

setAnimation(4979);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //woodcuttin
stillgfx(613, absY, absX);
setAnimation(4957);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == ####) { //mage
stillgfx(409, absY, absX);
setAnimation(4939);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //cooking
stillgfx(618, absY, absX);
setAnimation(4955);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //slayer
stillgfx(624, absY, absX);
setAnimation(4967);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { // firemaking
stillgfx(615, absY, absX);
setAnimation(4975);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //Thieving
stillgfx(623, absY, absX);
setAnimation(4965);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //fletching
stillgfx(619, absY, absX);
setAnimation(4937);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //mining
stillgfx(610, absY, absX);
setAnimation(4941);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //questpoint
stillgfx(608, absY, absX);
setAnimation(4945);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //runecrafting
stillgfx(607, absY, absX);
setAnimation(4947);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //fishing
stillgfx(616, absY, absX);
setAnimation(4951);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //farming
stillgfx(622, absY, absX);
setAnimation(4963);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //crafting
stillgfx(620, absY, absX);
setAnimation(4949);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
if (playerEquipment[playerCape] == ####) { //smithing
stillgfx(609, absY, absX);
setAnimation(4943);
sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;

}
}

replace the : #### with your own skillcape id's

put this in you clickingmost.java
Code:

case 74077:
c.SkillCape();
break;

client side:

see picture:
This image has been resized. Click this bar to view the full image. The original image is sized 1366x737.


couldn't put the whole code was to big, so here is a download:
http://www.mediafire.com/?mnyjylkdgzy
download and do what it say's!
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Guest
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This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: Re: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitimeMon May 31, 2010 10:04 pm

Can't you add skillcape emotes through client, and ill do through server?
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muffin

muffin


Posts : 24
Reputation : 0
Join date : 2010-05-29

This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: Re: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitimeTue Jun 01, 2010 5:33 pm

iight i will when i get to my dads, moms = (MAC) Dads = (PC & MAC)
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Ali21
Admin



Posts : 35
Reputation : 3
Join date : 2010-05-17
Age : 26
Location : Virginia

This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: Re: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitimeTue Jun 01, 2010 5:38 pm

nice guide
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https://blackwings.forummotion.com
muffin

muffin


Posts : 24
Reputation : 0
Join date : 2010-05-29

This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: Re: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitimeTue Jun 01, 2010 5:53 pm

ty
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Sparc Mac




Posts : 35
Reputation : 0
Join date : 2010-06-01

This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: Re: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitimeTue Jun 01, 2010 7:48 pm

nice TUT u guys should add skill capes
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This is for Pure!!! Skill Cape Emotes!!! Empty
PostSubject: Re: This is for Pure!!! Skill Cape Emotes!!!   This is for Pure!!! Skill Cape Emotes!!! I_icon_minitime

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This is for Pure!!! Skill Cape Emotes!!!
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